Review · QUEENSTOWN INDOOR ACTIVITIES
Omni VR – Multiplayer Virtual Reality
In Queenstown, you can trade mountain views for a virtual zombie outbreak, haunted house, or shooting mission. At Omni VR, special shoes let you run through the game rather than stand still and move a joystick. Your headset has speakers, so you can talk with your companions as you play.
I like two things here: the running system gives this VR session a more physical feel, and the choice of games means you can pick a tone and challenge to suit your group. Staff help with setup and game selection, which is useful if you have never worn a VR headset.
The main consideration is the price: at $40.34 per person for about 40 minutes, this is a short activity, and the cost may feel high if you are comparing it with a longer outing. It also has height and weight limits, so check those before booking.
- Run inside the game: Special shoes let you move physically through virtual settings.
- Pick your kind of mission: Options include zombie games, haunted houses, and tactical shooting missions.
- Play with a small group: The experience is capped at four people, with headset speakers for communication.
- Get the equipment on site: Headsets and other required gear are provided.
- Plan for around 40 minutes: It is a compact indoor activity, handy when you want a break from outdoor plans.
- Check the size limits: Participants must be 1.40 to 1.95 metres tall and weigh no more than 130 kilograms.
A short trip into another world

Omni VR is a different sort of Queenstown activity. Instead of heading outdoors for a walk, lake view, or adrenaline ride, you step into a gaming center and take on a virtual mission. The experience lasts about 40 minutes, so it can fit into a spare part of the day without taking over your itinerary.
The distinctive feature is the special footwear. Many VR games have you standing in one place while your hands do the work. Here, the system is designed to let you run through the virtual world, which gives the game a more active feel. You still need to follow the staff’s instructions and stay within the play area, but your feet are part of the action.
The setting changes with the game you choose. You might face a zombie apocalypse, walk through a haunted house, or take on a shooting mission. The choice matters: a group looking for teamwork and a bit of suspense may prefer a different scenario from friends who want a competitive challenge.
Finding Thrillzone on Shotover Street

The activity starts and ends at Thrillzone, 53 Shotover Street, Queenstown. It is near public transportation, and you receive a mobile ticket, so you do not need to bring printed paperwork. The center is part of a larger indoor entertainment venue, with other activities such as mini golf and escape rooms available separately.
Keep the distinction clear when planning your budget. The $40.34 price is for this Omni VR session, not a pass to every activity at Thrillzone. Green screen photos are also available for purchase, but they are not included. If you want a souvenir image, treat it as an optional extra rather than part of the basic experience.
The group limit is four. That is a useful size for friends or a family, since everyone can take part together without the session turning into a large crowd. If your party is bigger, check how the booking is arranged before you go; the stated maximum for this activity is four participants.
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Getting fitted and choosing a game
All the gear is provided, including the VR equipment and the special shoes. That keeps the preparation simple: arrive ready to take part, and staff will guide you through setup. The team is also involved in helping people choose an age-appropriate game, a practical touch when adults and children are playing together.
If you are new to VR, the short explanation before play is important. A headset can feel unfamiliar at first, and the games may involve movement, teamwork, or reacting to what appears around you. Staff are there to explain how to get started and can make adjustments where needed. The activity is presented as accessible to most participants, but those height and weight restrictions still apply.
You can choose whether to play as a team or compete with your friends, depending on the game. The headset speakers let you speak to one another while working through missions. That communication can turn a game from a solo screen experience into a shared challenge: you can coordinate, warn someone about what is happening, or simply laugh at the same odd moment.
The 40-minute play session

The main event is the game itself. You put on the headset, use the provided footwear, and enter a virtual setting. The experience is built around movement, so expect to be more physically involved than in a standard console game. The exact action depends on the scenario you choose.
A zombie game may suit a group that enjoys action and shared problem-solving. A haunted house offers a different mood, with suspense rather than a straightforward shooting challenge. Tactical missions give you a reason to communicate and coordinate. The range is a real advantage for groups with mixed tastes, though the specific game you get will depend on the options available at the center.
The session is about 40 minutes, including the activity experience. That makes it a neat, contained outing, but it is worth setting expectations: this is not a half-day attraction. If you are weighing the cost against the time, the value depends on how much you enjoy games and whether the chance to move around in VR feels novel to you.
One practical point: if you are prone to discomfort with headsets or virtual movement, consider whether this format sounds appealing before you book. The supplied information does not give specific health guidance, so ask the provider if you have concerns. The shoes and headset are central to the activity, not optional add-ons.
Staff support makes a difference

Good setup matters in VR, and the staff support is one of the strongest parts of the experience. The team helps with equipment, gives instructions, and can assist with game selection. That makes the activity easier to approach if you are visiting with children or first-time players.
Names associated with the Thrillzone team include Bea, Paige, and Nic. Paige has been singled out for stepping in when a group got stuck during a VR escape game, while Bea and her team have been praised for being welcoming and helpful. Those comments relate to activities across the center, not necessarily every Omni VR session, but they offer a useful picture of the hands-on service you can expect at the venue.
The setting is also useful on a wet Queenstown afternoon. You do not have to rely on good weather, and a family can keep children occupied indoors. Just remember that Omni VR is one option among several at Thrillzone, and other activities such as escape rooms or mini golf may have different formats and prices.
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Is $40.34 good value?

At $40.34 per person, the price is not a bargain for a 40-minute activity. It is easier to justify if you want a distinctive indoor experience, like multiplayer games, or need a weather-proof plan. The fact that equipment is included means you do not have extra gear to rent, but optional green screen photos cost extra.
For a family, the value can come from sharing the activity rather than simply measuring minutes. Parents and children can play together, talk through the mission, and choose a scenario that suits the group. For a couple or a small group of friends, the competitive or cooperative element may be the main draw. If you are not interested in gaming, the price will probably feel less compelling.
The venue offers other activities, so you may be tempted to make a longer visit of it. That can be sensible if everyone wants more than VR, but make sure you check the cost and time for each activity separately. The price here covers the stated Omni VR experience.
Who should book this?

I would put this on the shortlist for families with older children, friends who enjoy games, and couples looking for a change from Queenstown’s outdoor activities. The minimum height is 1.40 metres, which may rule out younger or shorter children. The maximum height is 1.95 metres, and the weight limit is 130 kilograms, so check those figures for each participant.
It is especially practical when the weather turns wet or you have a spare 40 minutes and want an activity that does not require special equipment. The small group cap helps keep it personal, and staff guidance makes it less daunting for first-timers. It is less suited to anyone hoping for a long, scenic excursion or a quiet cultural activity.
Booking demand averages about six days in advance. That is a planning clue rather than a strict rule, but if this is important to your schedule, booking ahead is sensible. Free cancellation is available until 24 hours before the start time. Within 24 hours, the amount paid is not refunded, and changes are not accepted.
FAQ

How long does the Omni VR experience last?
The activity lasts about 40 minutes.
Where does the experience start and finish?
It starts and ends at Thrillzone, 53 Shotover Street, Queenstown 9300, New Zealand.
What games can I choose from?
Options include zombie apocalypse games, haunted houses, and shooting missions. The available selection may include other games as well.
Is equipment provided?
Yes. All the required gear is provided, including a VR headset and special shoes.
Are there height or weight limits?
Yes. Participants must be at least 1.40 metres tall, no taller than 1.95 metres, and weigh no more than 130 kilograms.
Are green screen photos included?
No. Green screen photos are available to purchase separately.
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